"Katana forged in an Eastern land. Very unusual specimen with a long blade. Has a different move set than the Uchigatana. The blade is extremely long, but as a result, quite easily broken."
washing_pole.png
Weapon Type:
Katanas
Critical:
100
Weight:
8.0
Attack Type:
Slash/Thrust
Auxiliary:
300 Bleed
Durability:
60
Left Hand:
Parry
Enchantable:
Yes
Special Attack:
No

Washing Pole Equipped
Washing Pole Equipped


Acquired from:

Upgrade cost: 200 Souls + Titanite.

Notes:
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.
  • Same as Uchigatana,but with longer reach and less durability. They also have slight damage scaling differences.

Youtube relevant videos:



Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

20
16
-
-


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Stability
Washing Pole
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png
icon_res_poison.png
icon_res_divine.png
icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
90
0
0
0
100
D
D
-
-
300
0
-
-
45
10
30
30
30
Regular +5
135
0
0
0
100
D
C
-
-
300
0
-
-
45
10
30
30
30
Regular +10
180
0
0
0
100
D
C
-
-
300
0
-
-
45
10
30
30
30
Regular +14
216
0
0
0
100
D
C
-
-
300
0
-
-
45
10
30
30
30
Regular +15
225
0
0
0
100
D
C
-
-
300
0
-
-
45
10
30
30
30
Crystal
198
0
0
0
100
D
D
-
-
300
0


45
10
30
30
30
Crystal +5
247
0
0
0
100
D
D
-
-
300
0


45
10
30
30
30
Lightning
162
0
0
162
100
-
-
-
-
300
0


45
10
30
30
30
Lightning +4
212
0
0
212
100
-
-
-
-
300
0


45
10
30
39.6
30
Lightning +5
225
0
0
225
100
-
-
-
-
300
0


45
10
30
42
30
Raw
156
0
0
0
100
D
D
-
-
300
0


45
10
30
30
30
Raw +5
208
0
0
0
100
D
D
-
-
300
0


45
10
30
30
30
Magic
102
109
0
0
100
E
E
C
-
300
0


45
10
30
30
30
Magic +5
136
146
0
0
100
E
E
C
-
300
0
-
-
45
10
30
30
30
Magic +10
170
182
0
0
100
E
E
C
-
300
0


45
10
30
30
30
Enchanted
136
144
0
0
100
E
E
C
-
300
0
-
-
45
10
30
30
30
Enchanted +4
157
161
0
0
100
E
E
A
-
300
0
-
-
45
40
30
30
30
Enchanted +5
163
167
0
0
100
E
E
A
-
300
0
-
-
45
10
30
30
30
Divine
91
111
0
0
100
D
E
-
C
300
0


45
10
30
30
30
Divine +5
122
148
0
0
100
D
E
-
C
300
0
110

45
10
30
30
30
Divine +10
152
185
0
0
100
D
E
-
C
300
0
110

45
10
30
30
30
Occult
124
136
0
0
100
E
D
-
C
300
0

110
45
10
30
30
30
Occult +4
153
163
0
0
100
E
D
-
B
300


110
45
10
30
30
30
Occult +5
161
170
0
0
100
E
D
-
B
300
0

110
45
10
30
30
30
Fire
116
0
116
0
100
-
-
-
-
300
0


45
10
30
30
30
Fire +5
162
0
162
0
100
-
-
-
-
300
0


45
10
31.8
30
30
Fire +9
205

205












32.7


Fire +10
216
0
216
0
100
-
-
-
-
300
0


45
10
33
30
30
Chaos
156
0
180
0
100
-
-
-
-
300
0


45
10
30
30
30
Chaos +4
@10 Humanities
171
+36
0
198
+41
0
100
-
-
-
-
300
0
-
-
45
10
32.4
30
30
Chaos +5
@10 Humanities
179
+38
0
207
+43
0
100
-
-
-
-
300
0


45
10
30
30
30

---
Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)