This area is accessed via the giant painting on the bottom floor of the chapel in Anor Londo; the area below where you crossed the ceiling rafters. You need to have the Peculiar Doll to enter the painting - you obtain this by going back to the room you started in on your return to the Undead Asylum.

Warning : Once you have entered the Painted World, you cannot get back without crossing the map to find the "exit". Fighting the boss, Crossbreed Priscilla, is optional. You can talk to her, and she'll ask you to leave her world in peace. If you hit her, the fight begins. If you don't want to fight her, just approach the edge of the path behind her and a cutscene will start, returning you to the painting in Anor Londo. You can return here to fight her later if you want.
*This is a tough area with many enemies that, although are easy to kill, can also dish out a lot of damage very quickly.

It can be speculated that the developers had to think fairly carefully in regards to the design of the Painted World. As the player will be trapped here, a few badly balanced sections stopping player progression would render it a game-breaker - hence, for example, the unique option to bypass the boss.

The enemies here are weak enough to be taken on by any player class, but tough enough to be a genuine challenge for the careless. However a good bow and plenty of arrows is always recommended as there's plenty of options for sniping.

From a design point of view, a level set in a painting was clearly a good excuse for the inclusion of enemies (the Phalanxes from Demons Souls and the harpies) and snowscape environment that couldn't otherwise be squeezed into Lordran.

NPCs in the area | Items | Enemies | Walkthrough | Video Guide | Farming | Map | Notes | Return to Places

NPCs in the area


Items


Enemies

Common


Mini Boss / Phantom


Boss


Walkthrough


Video Guide



To access this area, you'll need the Peculiar Doll. With that, you will be able to enter the very large painting in Anor Londo. The Doll is in the cell where the game started, in Northern Undead Asylum, and can be acquired without fighting Stray Demon, by simply not falling into his hole.

Welcome to Ariamis

You'll enter the area on a wooden bridge and proceeding straight ahead and up the resulting path will lead to the only bonfire in the area. From there, go up further toward the castle to meet three undead: one straight ahead in front of a locked wooden door and two to the right near some stairs. At the bottom of these stairs, if you look up and around you'll notice a corpse hanging from a rope with an item on it - shoot the rope with an arrow (you can also use a throwing knife, looted from Painting Guardians in Anor Londo) to make the corpse fall down beside you, allowing you to collect the Humanity it holds. Go up the stairs and you will see an archer up the next stairs. As usual though, it's a trap for the undead on the left. There are two undead with swords and 2 undead with bows up there. Lure the sword ones down then take out the archers.

From here you have the opportunity to continue up the stairs to the left, or continue past the second archer on the right. If you go up the stairs on the left, you will find two more undead with broken swords on the second staircase, and another at the very top. Up here you can loot a Soul of a Proud Knight, but beware: two Harpies will fly over and attack (their attack is triggered by walking over to the corpse that hold the soul, so they can be avoided by not going near it). These enemies are scary to look at but very simple to deal with, having only two attacks - one is a jump/grab, while the other is a normal one-two attack with their wings. Just lure one down the stairs and deal with it after it's very slow attacks, then finish off the second. Again at the top of the building, you can drop down on a balcony to pick up a Dried Finger. Inside the building is a lone undead, downstairs a few white rats and a Soul of a Brave Warrior.

The Engorged

Next are your first encounters with the Engorged Zombies. These are hollow enemies with a mutation or infection that's turned them red and made them puff up like marshmallows. There are two varieties - an Engorged Pyromancer (stands still and casts a long range fire spell) and the Engorged Torch Wielder (chases after you brandishing a torch) - and when you encounter them they generally come in twos with both varieties being represented. A good tactic for dealing with them is to lure the melee away from the caster to divide and conquer them. (NOTE: both Engorged varieties will spew out toxins as an attack and as they die, so avoid getting too close and don't finish them off with melee attacks as this will likely toxify you, although the "Gold-Hemmed" set combined with the spider shield should allow you to melee one Engorged Zombie at a time without becoming toxic from the spew attack. It's also worth noting that by using the Black Knight Sword's R2 attack, it will knock them back far enough so that the spray wont hit you. Swords with similar effects may work as well. Additionally, if you strike a final blow and immediately roll away, the toxic spew attack can be evaded. Regardless, try to use a projectile of some description as the finishing blow where possible. Note: getting a back-stab or a parry with a flame weapon will not constitute as death by fire; they will still spew out toxins so watch your step! Also, it seems that Pyromancies or Flame Based Weapons are able to stop them from emitting toxin, so you must want to go there with one of these.) Past them and around the left turn you'll find a bridge extending to the right and a doorway on your left. Before crossing the bridge take out the undead waiting for you in the doorway and then go down the stairs in the doorway to find a couple of rats you can kill for a chance at finding humanity.

Across the bridge there is an Undead Archer, but be very careful about how you engage him. You'll have to enter the building at the end of the bridge and then exit out a nearby door on the right to access his area and doing so will aggro the Engorged Pyromancer and the two Engorged Torch Wielders in there in addition to two Undead who climb over the wall to ambush you as you approach the Archer. The easiest way to do this section is to kill the Archer at a distance using arrows, run into the building to kill the Engorged, then go outside to trigger the ambush. Standing at the entrance to the building from the bridge, go out the door to the left and cut down the hanging corpse to retrieve the item it holds later. From here, continue up the stairs inside the house to the farthest room and jump across the gap to obtain a Soul of a Brave Warrior from the corpse hanging in the window. Go down the ladder and start to head down the stairs, but be warned: A hollow with a broken straight sword will try to ambush you here. Dispatch him, and continue to the bottom, where you'll find a room with two rats and a chest containing the Painting Guardian Set. Now back-track, climb the ladder, and take an immediate left when you get to the top. Pass through the two doorways (minus the doors), and you'll notice a corpse hanging off the wood plank after passing through the second doorway; pillage the body for an Egg Vermifuge. Drop down and head out the doorway right beneath you and look to the right for the tower.

Note: By jumping from the ledge the archer was previously standing on towards the ledge below with an item on it (Velka's Rapier), one can obtain access to the Annex area without having to enter the sewers. Among other things, this allows one to obtain the Dark Ember and still utilize the Undead Dragon shortcut. The only significant item missed out on with this method is the pyromancy Fire Surge.

Climbing the Tower

To the right you'll see a large tower and to the left is a Large Soul of a Proud Knight, where you'll be ambushed by another Hollow. Now go toward the tower and start to climb the spiral stairs inside, but back up as soon as you attract the attention of a Harpie - lure it outside and kill it. Repeat this process two more times so all the Harpies on the stairs are dead and then climb all the way to the top of the tower where you'll find the Red Sign Soapstone waiting for you, as well as a Harpie you can't hit - you'll take care of it later. On your way back down, you can drop off the stairs to a ledge for a Soul of a Brave Warrior. Go back down the stairs and back outside the way you came in, look to the left once you get outside and go down the staircase on the outside of the tower.

The Undead Dragon's Bridge

At the bottom of the stairs you'll find a broken bridge on your left with a few items on it, and at the end of it you'll see a large unidentifiable object. As you proceed across the bridge the object at the end will reveal itself to be an Undead Dragon that will then start to chase you back across the bridge to the tower - he will stop once he gets to the end of the bridge and is then much like the Undead Dragon in the Valley of Drakes. There are several safe spots in front of the bridge where you can deal with it at range without getting hit. One of the safe spots is in the corner against the railing on the opposite side of where you just came from. If you want to melee it then run up to the left in front of its right foot, by the small column and attack the foot with no lock-on. It will hit you with its Poison Breath, but if you have decent Vit you should be able to withstand the blasts without losing too much health. If you stray too close to the foot for too long it will lift it to smash you. Roll backwards to avoid this and then get back into position. If you want to avoid the poison as much as possible, you can bait the first breath attack by standing next to one of his feet, then running to the other. Attack this foot a few times, then run back to the other one and his breath attack should be targeted at the foot you just left. Keep switching like this and watch out for the foot smash and he'll be down in no time. Once it's dead you'll receive a Dragon Scale and be able to loot the bodies on the bridge for a Bloodshield and a Soul item.

  • NOTE: This paragraph details a way to get to the end of the area now, skipping a load of it's challenges and pick-ups - so if you don't want to do this then go to the next paragraph.
  • After you kill the top half of the Undead Dragon, go to the end of the bridge and perform a jumping attack on the obstruction at the end. When the attack hits, the obstruction will stand up and reveal itself to be a set of massive dragon legs (the Undead Dragon's bottom half). With them stood up you can go underneath and off the ledge at the end to drop down to the path leading to the boss' fog gate - skipping a sizable chunk of the area. However, if you decide to jump down from here be aware that you will probably be attacked by the Tower Knight that's down there before you can recover from the fall [Knight was never there for me until after opening big doors]. Go through the fog gate to find the boss and the exit back to Anor Londo.

Assuming you didn't follow the above paragraph to skip to the end of the area, go back to the start of the broken bridge so you're looking at the tower. Look left here and follow the path against the wall of the tower down into the resulting passage. Take the stairs to the bottom of the tower and you'll find a locked metal door (you'll find a switch to open it later) and a fog gate.

The Courtyard

Go through the fog gate to enter a courtyard where you'll see the Phalanxes surrounding a statue. These human-like blobs of flesh are slow moving enemies that hold spears and shields. There are 13 of them, I believe, and can be troublesome due to their numbers and their ability to throw the spears. (Tip: you can farm them for easy souls once you have the strategy) The easiest way to kill them, if you don't have Poison or Toxic Mist, is to run in circles around the entire group until their backs are facing you, striking them quickly, backing off and repeating until they are all dead. Be warned, when you get close to the statue they surround, the Harpie you couldn't hit at the top of the tower will drop down - if you haven't killed all the Phalanxes when it drops down it would be advised to take care of it first by luring it elsewhere. After killing the enemies here, you can feel free to look around. You'll find a soul item in a little alcove by the tower and then follow the wall to a staircase up to another soul item. If you cut down the hanging corpse earlier on, you'll find a Humanity and close-by you'll find a well with ladder going down into it - this well can be ignored for now but will be important later. For now it would be wise to go back and take a right at the statue to find the locked wooden door from earlier, which you can unlock from this side, opening a shortcut back to the bonfire start of the area.

King Jeremiah's Area

Restore your Humanity, go back to the wooden door and take a right once you go through it to find an area where many people are impaled on spears - be prepared to be invaded by Xanthous King Jeremiah down in this area now that you're in human form. There are also three Torch Hollows & two Hollows down here along with three Souls of Proud Knights (one on the left and two at the end). Immediately upon entering, hug the wall to your right to find the Pyromancy: Acid Surge hidden beside some stairs and then take care of the Hollows and loot the Soul items. When making your way out of this area, this is when you will be invaded by King Jeremiah. He isn't too difficult but he wields all the Chaos Pyromancies and a Notched Whip - you'll get the whip when you kill him. Also, once he's dead you'll be able to get his armour (the Xanthous Set) before exiting back to Anor Londo - more on this once we reach the end of the area.

The Well

Now it's time to go down the well we found earlier, but be warned that down here it's cramped and dark, it's something of a maze with a wealth of illusory walls and it contains some tough enemies - Bonewheels. Advice for dealing with them include taking them on one at a time, lock on to them with your shield up and wait for them to finish their roll before attacking. If you can't kill them in three or so hits while they're stopped, be prepared to block again, and hope you survive another roll attack. At the bottom of the ladder, immediately on your right, you will be assaulted by a Bonewheel. If you go straight now you'll find an illusory wall in front of you next to a Soul of a Brave Warrior on the floor, one to your right, and a path to the left. Take the path left, keeping your shield up, and eliminate any Bonewheels you encounter. Follow that path as far as you can, and you'll notice several more illusory walls. One of them will lead to a stairs going up to a lone Engorged Zombie facing away from you. Put it out of its misery and loot the Pyromancy: Fire Surge from it's corpse. Make your way back down into the well again and head left, removing the illusory wall in the way. Take care of the Bonewheel and you'll find the Annex Key. Now go back towards where you fought the first Bonewheel and remove the last illusory wall which was, initially, to your right - beware that there are two Bonewheels in here ready to attack, so get your shield up immediately after removing the wall. There are many more of them in the area behind the wall, around 5 or 6 in total, as well as a few Soul items. Down here on one of the pillars you'll also find the switch to open the locked metal door on the bottom floor of the tower - it's on the pillar next to a corpse bathed in light. In the corner of this room you'll find a small passage with a ladder that will take you up and out of there (hopefully never to return).

Exploring the Annex

Go back into the courtyard and go into the church and through the locked door behind the alter - opened with the Annex Key. Make your way outside and turn left. Go up the stairs, take care of the lone Engorged, and the two Harpies. They shouldn't be too difficult; they often kill themselves trying to perch on your head - just be careful not to fall yourself. Go up to the highest point, taking care of the Engorged Pyromancer on the stairs on your way up, and two more Harpies will assault you (unless you killed these two on the tower with the Dried Finger). Loot the corpse and get the Miracle Vow of Silence and then take the other staircase around the tower to get Black Cleric robes (if you drop down off the edge where you found Velka's set and look left, you'll see another corpse with a large soul item). Go back down and turn left, taking care of the Engorged you find there and in this area you'll find the Dark Ember (the Harpies, from the small tower above, will attack you here if you left them alive). Head back up and almost out the way you came, except break down the wood blocking the path to the left. At the end there will be a corpse with Velka's Rapier, to complete your Velka set. Jump off here to enter the middle level of the house and drop down for 7 more rats. Make quick work of them, and once you get to the ladder and are facing it, make a 180 degree turn; you'll see several barrels and a glowing item behind them. Sprint and jump across the gap to break the barrels and reveal a corpse with an item -- a Gold Coin. Now, make your way back to the courtyard.

Leaving the Painted World

Now, you should be just about ready to leave the Painted World. To exit, head through the now open metal door at the bottom of the tower to access the path that leads to the fog gate. A Hollow Archer will be firing arrows at you up ahead and when you get up to him, a Hollow will come out from the right side and ambush you, so watch out. After that, another archer further back will start shooting at you. Beware though that as you approach him you will be ambushed by four more Hollows climbing over the walls and the Tower Knight at the end may also start advancing on you. It isn't ideal taking them all on simultaneously, so one strategy is to go up towards the archer, and take out two of the ambushing Hollows by hitting the third opening from the end on the right, and second from the end on the left, then dodging the arrows and waiting for the Knight to make his way toward you. When he starts charging, run back towards the tower and continuing to dodge/block arrows. Once out of the arrows' range, you can take on the Knight in peace. This sword variety of the Tower Knight (compared to the mace variety encountered so far) is stonger but uses the same move-set, so he shouldn't prove too surprising in a fight. He's weak to lightening and drops a Large Titanite Shard. Once everyone's dealt with you're just a fog gate away from Crossbreed Priscilla - remember, you don't have to fight her now if you don't want to.

Boss Fight: Crossbreed Priscilla

Whatever you decided to do with Priscilla, go to the back of the boss arena and you'll see a plank that leads to a drop. On your way to it you'll notice benches on either side, and if you killed King Jeremiah earlier then you should be able to find his armour (the Xanthous Set) on one of these benches (note: If you killed him and it does not appear here then a quick quit and reload will make it appear.) If you now approach the end of the plank this will trigger a cinematic showing you tentatively jumping off the edge and you'll then be placed back at the large painting in the chapel in Anor Londo again.

Farming

The Painted World of Ariamis is one of the best places to farm souls fast. Take out the Phalanxes for 500 souls each, then run back to the bonfire. With Silver Serpent Ring and Symbol of Avarice you can farm 12-15K Souls in less than a minute.
Also note that on the path way to Crossbreed Priscilla, the Tower Knight guarding her will always drop a Large Titanite Shard. Can take some time to get what you need, but its drop rate 100%.

See: Farming for more farming strategies.

Map

(Work in progress!)

Notes

  • You can jump off the narrow bridge leading to the house full of Engorged Zombies and down into the courtyard to skip a portion of the level and open the bonfire shortcut door early.
  • The two corpses hung up via rope can be shot down with ranged weapons, making getting their items easier.

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