lucerne.png"Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.
Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak."

Weapon Type: Halberds
Attack type: Thrust
Weight: 5.5
Durability: 200

Acquired from: After the first small bridge in the Catacombs. In a small room guarded by two skeletons.
Upgrade cost: 200 Souls
Note: Damage wise is identical to the halberd
Youtube relevant videos:




Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

15
12
-
-


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Stability
Lucerne
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png
icon_res_poison.png
icon_res_divine.png
icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
110
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Regular +5
165
0
0
0
100
D
C
-
-
0
0
-
-
40
10
30
30
26
Regular +10
220
0
0
0
100
D
C
-
-
0
0
-
-
40
10
30
30
26
Regular +14
264
0
0
0
100
D
C
-
-
0
0
-
-
40
10
30
30
26
Regular +15
275
0
0
0
100
D
C
-
-
0
0
-
-
40
10
30
30
26
Crystal
242
0
0
0
100


-
-


-
-
40
10
30
30
26
Crystal +4
286
0
0
0
100


-
-


-
-
40
10
30
30
26
Crystal +5
297
0
0
0
100


-
-


-
-
40
10
30
30
26
Lightning
213
0
0
213
100
-
-
-
-
0
0
-
-
40
10
30
30
26
Lightning +4
259
0
0
259
100
-
-
-
-


-
-
40
10
30
39.6
26
Lightning +5
275
0
0
275
100
-
-
-
-


-
-
40
10
30
42
26
Raw
190
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Raw +5

0
0
0
100


-
-


-
-
40
10
30
30
26
Magic
124
133
0
0
100
E
E
C
-
0
0
-
-
40
10
30
30
26
Magic +5
166
178
0
0
100
E
E
C
-
0
0
-
-
40
10
30
30
26
Magic +9


0
0
100



-


-
-
40
10
30
30
26
Magic +10


0
0
100



-


-
-
40
10
30
30
26
Enchanted
166
176
0
0
100
E
E
C
-
0
0
-
-
40
10
30
30
26
Enchanted +4
192
197
0
0
100
E
E
A
-
0
0
-
-
40
10
30
30
26
Enchanted +5
199
204
0
0
100
E
E
A
-
0
0
-
-
40
10
30
30
26
Divine
111
136
0
0
100
E
E
-
C


110
-
40
10
30
30
26
Divine +5
148
182
0
0
100
E
E
-
C


110
-
40
10
30
30
26
Divine +9
177
218
0
0
100
E
D
-
C


110
-
40
10
30
30
26
Divine +10
185
227
0
0
100
E
D
-
C


110
-
40
10
30
30
26
Occult


0
0
100


-



-
110
40
10
30
30
26
Occult +4


0
0
100


-



-
110
40
10
30
30
26
Occult +5
197
207
0
0
100
E
D
-
B


-
110
40
10
30
30
26
Fire
143
0
143
0
100
-
-
-
-


-
-
40
10
30
30
26
Fire +5
198
0
198
0
100
-
-
-
-


-
-
40
10
31.5
30
26
Fire +9
250
0
250
0
100
-
-
-
-


-
-
40
10
32.7
30
26
Fire +10
264
0
264
0
100
-
-
-
-


-
-
40
10
33
30
26
Chaos
172
0
198
0
100
-
-
-
-


-
-
40
10
30
30
26
Chaos +4
211
0
242
0
100
-
-
-
-


-
-
40
10
32.4
30
26
@ 10 Humanity

0

0
100
-
-
-
-


-
-
40
10
32.4
30
26
Chaos +5
220
0
253
0
100
-
-
-
-


-
-
40
10
33.0
30
26
@ 10 Humanity
266
0
306
0
100
-
-
-
-


-
-
40
10
33
30
26

Demon's souls version: Called the mirdan hammer, it does blunt damage instead of the thrust damage in dark souls.
Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)