great_club.png"Giant tree branch serves as a wooden club. Smashes enemies from upside the head."
"The leaping attack is a trademark of clubs, and this giant club is no exception."

Weapon Type: Great Hammers
Attack Type: Strike
Weight: 12.0
Durability: 250
Hints and tips:
  • Very high damage even with only minimum stat requirements. Has less useful one-handed strong attack than the Large Club but has longer range and slightly higher damage.
Acquired from:
  • Found in Blighttown near Quelaag's Domain. Pocket island with Rock-Tosser Barbarians.
Upgrade cost: 800


Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

28
0
0
0


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Stability
Great Club
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png
icon_res_poison.png
icon_res_divine.png
icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
135
0
0
0
100
B
-
-
-
0
0
-
-
50
10
35
35
32
Regular +5
202
0
0
0
100
B
-
-
-
0
0
-
-
50
10
35
35
32
Regular +10
270
0
0
0
100
B
-
-
-
0
0
-
-
50
10
35
35
32
Regular +14
324
0
0
0
100
A

-
-
0
0
-
-
50
10
35
35
32
Regular +15
337
0
0
0
100
A

-
-
0
0
-
-
50
10
35
35
32
Crystal
297
0
0
0
100


-
-
0
0
-
-
50
10
35
35
32
Crystal +4
???
0
0
0
100


-
-
0
0
-
-
50
10
35
35
32
Crystal +5
586
0
0
0
100


-
-
0
0
-
-
50
10
35
35
32
Lightning
243
0
0
243
100
-
-
-
-
0
0
-
-
50
10
35
35
32
Lightning +4
318
0
0
318
100
-
-
-
-
0
0
-
-
50
10
35
46.2
32
Lightning +5
337
0
0
337
100
-
-
-
-
0
0
-
-
50
10
35
49
32
Raw

0
0
0
100


-
-
0
0
-
-
50
10
35
35
32
Raw +5
440
0
0
0
100


-
-
0
0
-
-
50
10
35
35
32
Magic


0
0
100



-
0
0
-
-
50
10
35
35
32
Magic +5


0
0
100



-
0
0
-
-
50
10
35
35
32
Magic +9


0
0
100



-
0
0
-
-
50
10
35
35
32
Magic +10
295
282
0
0
100



-
0
0
-
-
50
10
35
35
32
Enchanted


0
0
100



-
0
0
-
-
50
10
35
35
32
Enchanted +4


0
0
100



-
0
0
-
-
50
10
35
35
32
Enchanted +5
272
259
0
0
100



-
0
0
-
-
50
10
35
35
32
Divine


0
0
100
D
-
-
C
0
0
110
-
50
10
35
35
32
Divine +5
182
222
0
0
100
D
-
-
C
0
0
110
-
50
10
35
35
32
Divine +9


0
0
100
?

-
?
0
0
110
-
50
10
35
35
32
Divine +10
279
284
0
0
100
?

-
?
0
0
110
-
50
10
35
35
32
Occult


0
0
100
?

-
?
0
0
-
110
50
10
35
35
32
Occult +4


0
0
100
?

-
?
0
0
-
110
50
10
35
35
32
Occult +5
241
252
0
0
100
D

-
B
0
0
-
110
50
10
35
35
32
Fire
175
0
175
0
100
-
-
-
-
0
0
-
-
50
10
35
35
32
Fire +5
243
0
243
0
100
-
-
-
-
0
0
-
-
50
10
??
35
32
Fire +9
307
0
307
0
100
-
-
-
-
0
0
-
-
50
10
38.2
35
32
Fire +10
324
0
324
0
100
-
-
-
-
0
0
-
-
50
10
38.5
35
32
Chaos
212
0
244
0
100
-
-
-
-
0
0
-
-
50
10
35
35
32
Chaos +4

0

0
100
-
-
-
-
0
0
-
-
50
10
??
35
32
Chaos +4 @ 10 Humanity


















Chaos +5
295
0
340
0
100
-
-
-
-
0
0
-
-
50
10
??
35
32
Chaos +5 @ 10 Humanity
357
0
411
0
100
-
-
-
-
0
0
-
-
50
10
??
35
32

Demon's souls version: Has the apperance of a reinforced club and the move set of a club, but does no inflict bleed statis effect.
Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)