"Sword wielded only by servants of Gravelord Nito, the first of the dead. Crafted from the bones of the fallen."
"The miasma of death exudes from the sword, a veritable toxin to any living being."
gravelord_sword.png
Weapon Type:
Curved Greatswords
Critical:
100
Weight:
10.0
Attack Type:
Slash/Thrust
Auxiliary:
300 Toxic
Durability:
600
Left Hand:
Attack*
Enchantable:
No
Special Attack:
No
GravelordSword_oncharacter.jpg

Acquired from: Join the Gravelord Servant Covenant.

Upgrade cost: 5.000 Souls + Demon Titanite (x10 Total to +5)

Notes:
  • Toxin build-up is 30 per hit, and once infected, Toxin does 5 damage per second for 600 seconds.
  • One and two-handed Strong Attacks are replaced by a thrust attack, compared to the other Curved Greatswords.
  • When held in the left hand, this sword can neither block nor parry, but will attack instead. Two handing can be used to block.
  • It is worth noting that while being wielded in the off-hand this weapon will only perform a standard slash for both light and heavy attacks; it will not perform its signature thrust attack, making it essentially useless for dual-wielding purposes.
  • This weapon can be acquired very early in game and is very powerful at low levels, though do not forget that you need an eye of death in order to acquire it (which can be picked up from behind the titanite demon).(You can kill the Bell Gargoyles with this weapon in only a few hits).

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Requirements
icon_strength.png

Strength
icon_dexterity.png

Dexterity
icon_intelligence.png

Intelligence
icon_faith.png

Faith

24
13
-
-


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Other
Gravelord Sword
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png
icon_res_poison.png
icon_res_divine.png
icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Weapon
265
-
-
-
100
E
E
-
-
-
300
-
-
60
10
40
40
36
Weapon +1
291
-
-
-
100
E
E
-
-
-
300
-
-
60
10
40
40
36
Weapon +2
318
-
-
-
100
E
E
-
-
-
300
-
-
60
10
40
40
36
Weapon +3
344
-
-
-
100
E
E
-
-
-
300
-
-
60
10
40
40
36
Weapon +4
371
-
-
-
100
E
E
-
-
-
300
-
-
60
10
40
40
36
Weapon +5
397
-
-
-
100
E
E
-
-
-
300
-
-
60
10
40
40
36

Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)