Gargoyle_Tail_Axe.jpg"Sliced tail of the gargoyle guarding the Bell of Awakening in the Undead Church or patrolling in Anor Londo.
Can be used as a bronze battle axe. Bends dramatically during large attacks, owing to its nature as a tail."

Weapon Type: Axes
Attack Type: Regular
Durability: 150
Weight: 5.0

Acquired from: Dropped by cutting off the tail of any gargoyle (Undead Parish, Anor Londo)
Upgrade cost:

Notes:
  • This axe increases Bleeding, Poison and Toxin resistance x2. (inventory screen = x4, but equipped = x2) causing the illusion that you get poisoned and bled when you equip it.
  • Its shaft also bends on heavy attacks.




Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

14
14
0
0


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Stability
Gargoyle Tail Axe
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png
icon_res_poison.png
icon_res_divine.png
icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
93
0
0
0
100
D
C
-
-
-
-
-
-
55
10
40
40
36
Regular +5
139
0
0
0
100
D
C
-
-
-
-
-
-
55
10
40
40
36
Regular +10
186
0
0
0
100
D
C
-
-
-
-
-
-
55
10
40
40
36
Regular +14
223
0
0
0
100
D
B
-
-
-
-
-
-
55
10
40
40
36
Regular +15
232
0
0
0
100
D
B
-
-
-
-
-
-
55
10
40
40
36
Crystal
204
0
0
0
100
D
C
-
-
-
-
-
-
55
10
40
40
36
Crystal +5
251
0
0
0
100
D
C
-
-
-
-
-
-
55
10
40
40
36
Lightning
167
0
0
167
100
-
-
-
-
-
-
-
-
55
10
40
40
36
Lightning +4
219


219



-
-
-
-
-
-
55
10
40
52.8
36
Lightning +5
232
0
0
232
100
-
-
-
-
-
-
-
-
55
10
40
56
36
Raw
160
0
0
0
100
D
D
-
-
-
-
-
-
55
10
40
40
36
Raw +5
214
0
0
0
100
D
D
-
-
-
-
-
-
55
10
40
40
36
Magic
105
114
0
0
100
E
E
C
-
-
-
-
-
55
10
40
40
36
Magic +5
140
152
0
0
100
E
E
C
-
-
-
-
-
55
10
40
40
36
Magic +10
175
190
0
0
100
E
E
C
-
-
-
-

55
10
40
40
36
Enchanted
140
148
0
0
100
E
E
C
-
-
-
-
-
55
10
40
40
36
Enchanted +5
168
171
0
0
100
E
E
B
-
-
-
-
-
55
10
40
40
36
Divine
94
116
0
0
100
D
E
-
C
-
-
110
-
55
10
40
40
36
Divine +5
126
154
0
0
100
D
E
-
C
-
-
110
-
55
10
40
40
36
Divine +10
157
192
0
0
100
D
E
-
C
-
-
110
-
55
10
40
40
36
Occult
128
140
0
0
100
E
D
-
C
-
-
-
110
55
10
40
40
36
Occult +5
166
175
0
0
100
E
D
-
C
-
-
-
110
55
10
40
40
36
Fire
120
0
120
0
100
-
-
-
-
-
-
-
-
55
10
40
40
36

Fire +5
167
0
167
0
100
-
-
-
-
-
-
-
-
55
10
42
40
36
Fire +9
212

212






-
-
-
-
55
10
43.6
40
36
Fire +10
223
0
223
0
100
-
-
-
-
-
-
-
-
55
10
44
40
36
Chaos
145
0
167
0
100
-
-
-
-
-
-
-
-
55
10
40
40
36

Chaos +5

0

0
100
-
-
-
-
-
-
-
-
55
10
40
40
36


Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)