gargoyles_halberd.png"Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church."
"Perfectly standard bronze halberd without any special power."

Weapon Type: Halberds
Attack Type: Regular
Weight: 6.0
Durability: 200

Upgrade cost: 200
Acquired from:
  • Random drop from either the Bell Gargoyles or the two Anor Londo Gargoyles. Can be farmed for by killing only one Bell Gargoyle and quitting the game/dieing.
Notes:
  • Increases Bleeding, Poison and Toxin resistance by 25%. (inventory screen = +60/+20, but equipped = 25%)
  • Has a moveset similar to the Scythe, instead of the normal Halberd.

Youtube relevant videos:



Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

16
12
0
0


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Stability
Gargoyle's Halberd
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png
icon_res_poison.png
icon_res_divine.png
icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
115
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Regular +5
172
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Regular +10
230
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Regular +14
276
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Regular +15
287
0
0
0
100
D
D
-
-
0
0
-
-
40
10
30
30
26
Crystal
253



100
D
D
-
-
0
0
-
-
40
10
30
30
26
Crystal +4




100


-
-
0
0
-
-
40
10
30
30
26
Crystal +5




100


-
-
0
0
-
-
40
10
30
30
26
Lightning
207
0
0
207
100
-
-
-
-
0
0
-
-
40
10
30
30
26
Lightning +4
271
0
0
271
100
-
-
-
-
0
0
-
-
40
10
30
39.6
26
Lightning +5
287
0
0
287
100
-
-
-
-
0
0
-
-
40
10
30
42
26
Raw

0
0
0
100


-
-
0
0
-
-
40
10
30
30
26
Raw +5

0
0
0
100


-
-
0
0
-
-
40
10
30
30
26
Magic

0
0
0
100


-
-
0
0
-
-
40
10
30
30
26
Magic +5
172
186
0
0
100
E
E
C
-
0
0
-
-
40
10
30
30
26
Magic +9


0
0
100



-
0
0
-
-
40
10
30
30
26
Magic +10


0
0
100



-
0
0
-
-
40
10
30
30
26
Enchanted


0
0
100



-
0
0
-
-
40
10
30
30
26
Enchanted +4


0
0
100



-
0
0
-
-
40
10
30
30
26
Enchanted +5
206
213
0
0
100
E
E
B
-
0
0
-
-
40
10
30
30
26
Divine


0
0
100


-

0
0
110
-
40
10
30
30
26
Divine +5
156
190
0
0
100
E
E
-
C
0
0
110
-
40
10
30
30
26
Divine +9


0
0
100


-

0
0
110
-
40
10
30
30
26
Divine +10
195
237
0
0
100
E
E
-
C
0
0
110
-
40
10
30
30
26
Occult


0
0
100


-

0
0
-
110
40
10
30
30
26
Occult +4


0
0
100


-

0
0
-
110
40
10
30
30
26
Occult +5
205
215
0
0
100
E
E
-
C
0
0
-
110
40
10
30
30
26
Fire
149
0
149
0
100
-
-
-
-
0
0
-
-
40
10
30
30
26
Fire +5
207
0
207
0
100
-
-
-
-
0
0
-
-
40
10
31.5
30
26
Fire +9
262
0
262
0
100
-
-
-
-
0
0
-
-
40
10
32.7
30
26
Fire +10
276
0
276
0
100
-
-
-
-
0
0
-
-
40
10
33
30
26
Chaos
180
0
208
0
100
-
-
-
-
0
0
-
-
40
10
30
30
26
Chaos +4

0

0
100
-
-
-
-
0
0
-
-
40
10

30
26
@ 10 Humanity


















Chaos +5
230
0
266
0
100
-
-
-
-
0
0
-
-
40
10
33
30
26
@ 10 Humanity

0

0
100
-
-
-
-
0
0
-
-
40
10
33
30



Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)