"This sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but they are likely their distant kin."
"The sword is imbued with a mystical power, to be released when held with both hands."
Drake_Sword.png
Weapon Type:
Straight Swords
Critical:
100
Weight:
6.0
Attack Type:
Regular
Auxiliary:
+Def
Durability:
360
Left Hand:
Block
Enchantable:
No
Special Attack:
Yes

Upgrade cost: 10.000 Souls + Dragon Scales

Acquired from:
  • Drop from the Hellkite Wyvern.
  • OR you can just cut his tail without having to fight him by following the steps in the video below.

Hints and Tips:
  • Good weapon for starters, and very low levels, because it does high damage, with low stats requirements; but will be out damaged at medium/high levels (past level 35). At that point, it's recommended to have a weapon Normal +10 (for strength and dexterity users), Divine +5 (for faith users), or Magic +5 (for intelligence users); or a Fire weapon.
  • If you wield it with two hands, pressing or holding (stronger attack) R2 will trigger a shockwave attack. Do note that with every use of this attack consumes 30 durability points of your weapon. In resault you can use it 12 times till your weapon durability will drop to 0 points.
  • When equipped gives Magic DEF +15 and Flame DEF + 15.
  • This weapon doesn't scale with any stat, so it will be out damaged quickly at high levels.
  • It's NOT recommended to spend Dragon Scales upgrading this weapon as the increase in damage is too small.
  • Can be traded to Frampt for 5,000 souls; useful for when it is made irrelevant by higher scaling weapons.

Youtube relevant videos:

Video Cred to Codemanster0


Required in Build:



Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

16
10
-
-


Attack Values
Parameter Bonuses
Damage Reduction (%)
Stability
Drake Sword
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
200
-
-
-
-
-
-
-
50
10
35
35
32
Regular +1
220
-
-
-
-
-
-
-
50
10
35
35
32
Regular +2
240
-
-
-
-
-
-
-
50
10
35
35
32
Regular +3
260
-
-
-
-
-
-
-
50
10
35
35
32
Regular +4
280
-
-
-
-
-
-
-
50
10
35
35
32
Regular +5
300
-
-
-
-
-
-
-
50
10
35
35
32

Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)