demons_great_hammer.png
demons_great_hammer.png
"Demon weapon built from the stone archtrees. Used by lesser demons at North Undead Asylum.
This hammer is imbued with no special power, but will merrily beat foes to a pulp, provided you have the strength to wield it."

Weapon Type: Great Hammers
Attack Type: Strike
Weight: 22.0
Durability: 600

Location:
  • Beat the Asylum Demon during the first encounter.
    • Only drops it during the very first encounter, before going through the rest of the tutorial area and dropping back in after you pick up your weapons.
    • Easy strategy: Choose Black Firebombs as your gift - no need to be naked or only use your fists.
    • Alternatively: Wait until NG+ and beat him easily with your proper gear.
  • Trade a Sack with Snuggly.

Upgrade Cost: 800 souls +titanite shard to +5, large titanite shard to +10, titanite chunks to +14, titanite slab from +14 to +15.





Requirements
icon_strength.png
icon_strength.png
Strength
icon_dexterity.png
icon_dexterity.png
Dexterity
icon_intelligence.png
icon_intelligence.png
Intelligence
icon_faith.png
icon_faith.png
Faith

46
0
0
0


Attack Values
Parameter Bonuses
Auxiliary Effects
Damage Reduction (%)
Stability
Demon's Great Hammer
icon_dmg_phy.png
icon_dmg_phy.png

icon_dmg_magi.png
icon_dmg_magi.png

icon_dmg_fire.png
icon_dmg_fire.png

icon_dmg_lightn.png
icon_dmg_lightn.png

icon_dmg_cbonus.png
icon_dmg_cbonus.png

icon_strength.png
icon_strength.png

icon_dexterity.png
icon_dexterity.png

icon_intelligence.png
icon_intelligence.png

icon_faith.png
icon_faith.png

icon_res_bleed.png
icon_res_bleed.png

icon_res_poison.png
icon_res_poison.png

icon_res_divine.png
icon_res_divine.png

icon_res_occult.png
icon_res_occult.png

icon_prot_phy.png
icon_prot_phy.png

icon_prot_magi.png
icon_prot_magi.png

icon_prot_fire.png
icon_prot_fire.png

icon_prot_lightn.png
icon_prot_lightn.png

icon_prot_stab.png
icon_prot_stab.png

Regular
138
0
0
0
100
B
-
-
-
-
-
-
-
50
10
35
35
32
Regular +5
207
0
0
0
100
B
-
-
-
-
-
-
-
50
10
35
35
32
Regular +10
276
0
0
0
100
B
-
-
-
-
-
-
-
50
10
35
35
32
Regular +14
331
0
0
0
100
B
-
-
-
-
-
-
-
50
10
35
35
32
Regular +15
345
0
0
0
100
B
-
-
-
-
-
-
-
50
10
35
35
32
Crystal
303
0
0
0
100
B
-
-
-
0
0
-
-
50
10
35
35
32
Crystal +4
358
0
0
0
100
B
-
-
-
0
0
-
-
50
10
35
35
32
Crystal +5
372
0
0
0
100
B
-
-
-
0
0
-
-
50
10
35
35
32
Lightning
248
0
0
248
100
-
-
-
-
-
-
-
-
50
10
35
35
32
Lightning +4
325
0
0
325

-
-
-
-




50
10
35
46.2
32
Lightning +5
345
0
0
345

-
-
-
-




50
10
35
49
32
Raw
238
0
0
0



-
-









Raw +5
318
0
0
0
100
C
-
-
-
0
0
-
-
50
10
35
35
32
Magic


0
0




-









Magic +5


0
0




-









Magic +9


0
0




-









Magic +10


0
0




-









Enchanted


0
0




-









Enchanted +4


0
0




-









Enchanted +5


0
0




-









Divine
139

0
0


-
-

0
0
-
-





Divine +5


















Divine +9


0
0



-










Divine +10


0
0



-










Occult


0
0



-










Occult +4


0
0



-










Occult +5


0
0



-










Fire
179
0
179
0
100
-
-
-
-
0
0
-
-
50
10
35
35
32
Fire +5
248
0
248
0
100
-
-
-
-
0
0
-
-
50
10
36.7
35
32
Fire +9
314

314










50
10
38.2
35
32
Fire +10
331
0
331
0

-

-
-




50
10
38.5
35
32
Chaos
216
0
248
0

-

-
-




50
10
35
35
32
Chaos +4

0

0

-

-
-









Chaos +4 @ 10 Humanity


















Chaos +5

0

0

-

-
-









Chaos +5 @ 10 Humanity




















Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
icon_strength.png

Strength
icon_dmg_phy.png
icon_dmg_phy.png

Physical
icon_prot_phy.png
icon_prot_phy.png

Physical
icon_res_bleed.png
icon_res_bleed.png

Bleeding
icon_other_dura.png
icon_other_dura.png

Durability
icon_dexterity.png
icon_dexterity.png

Dexterity
icon_dmg_magi.png
icon_dmg_magi.png

Magic
icon_prot_magi.png
icon_prot_magi.png

Magic
icon_res_poison.png
icon_res_poison.png

Poison
icon_other_weig.png
icon_other_weig.png

Weight
icon_intelligence.png
icon_intelligence.png

Intelligence
icon_dmg_fire.png
icon_dmg_fire.png

Fire
icon_prot_fire.png
icon_prot_fire.png

Fire
icon_res_divine.png
icon_res_divine.png

Divine

icon_faith.png
icon_faith.png

Faith
icon_dmg_lightn.png
icon_dmg_lightn.png

Lightning
icon_prot_lightn.png
icon_prot_lightn.png

Lightning
icon_res_occult.png
icon_res_occult.png

Occult


icon_dmg_cbonus.png
icon_dmg_cbonus.png

Critical
icon_prot_stab.png
icon_prot_stab.png

Stability



icon_dmg_magi_adj.png
icon_dmg_magi_adj.png

Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)