"Straight sword of an unknown knight, likely one of Astora's superiors."
"High-quality weapon with a powerful blessing."
astoras_straight_sword.png
Weapon Type:
Straight Swords
Critical:
100
Weight:
3.0
Attack Type:
Regular/Thrust
Auxiliary:
120 Divine
Durability:
160
Left Hand:
Block
Enchantable:
No
Special Attack:
No

Upgrade cost: 2000 Souls and Twinkling Titanite.

Acquired from:

Hints and Tips:
  • This sword is an amazing early game weapon if you have the required 14 Faith to wield it, as it can be acquired earlier than the Drake Sword and does comparable damage, and is much cheaper to upgrade. It does 160 base damage, half physical and half magical and also scales with stats. It also counts as a Divine weapon and is excellent for exploring the Catacombs early, before you even unlock the Divine Ember. The Drake Sword, however, is still a superior weapon for new players until much higher levels when the stat scaling can start to shine.
  • Can be acquired very early if you have the Master Key. Go to New Londo from Firelink Shrine, then head to Valley of the Drakes and use the Master Key to unlock the gate. This allows you to get to the sword immediately after arriving at Firelink Shrine. The Undead Dragon will wake up when it is picked up, it is the item on the left out of the two items in front of the Undead Dragon. Since the Undead Dragon can one hit kill on a low level character, try to be fast and at least pick up the sword before dying. The item on the right out of the two items is the Dragon Crest Shield which is also a good item. You can pick up both items before the Undead Dragon attacks if you are fast enough.


Youtube relevant videos:


Requirements
icon_strength.png
Strength
icon_dexterity.png
Dexterity
icon_intelligence.png
Intelligence
icon_faith.png
Faith

10
10
-
14


Attack Values
Parameter Bonuses
Auxiliary
Damage Reduction (%)
Stability
Astora's Straight Sword
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_divine.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular
80
80
-
-
C
C
-
C
120
50
10
35
35
32
Regular +1
88
88
-
-
C
C
-
C
120
50
10
35
35
32
Regular +2
96
96
-
-
C
C
-
C
120
50
10
35
35
32
Regular +3
104
104
-
-
C
C
-
C
120
50
10
35
35
32
Regular +4
112
112
-
-
C
C
-
C
120
50
10
35
35
32
Regular +5
120
120
-
-
C
C
-
C
120
50
10
35
35
32

Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)